The dungeons are commonly praised for their Alenia C-27J Spartan Royal Austrailian Air Force Hawaiian Shirt, Beach Shorts , as opposed to being hallways with little to do. But to be honest, a lot of them suck. Backtracking and tedium commonly plagues many of the dungeons (shoutouts to the geyser one where you have to go back and forth between two rooms like three times to pad it out). There’s also some dungeons like escaping Welgaia, which has a lot of samey hallways and tons of ice sliding puzzles and Derris-Kharlan, which consists of only mile long samey hallways until you reach Welgaia. Or Tower of Salvation, where the first part has interesting puzzles that are completely dropped once the party members start dropping out too.
I will give the game credit for having the Sorc ring mechanic change for each dungeon, its really neat and its disappointing this was dropped in later entries. Hell, the game itself drops out of doing this in the last leg of dungeons.
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Battles are notably, rendered in fully 3D with pseudo 2D Alenia C-27J Spartan Royal Austrailian Air Force Hawaiian Shirt, Beach Shorts , as enemies can run in full 3D movement but characters are limited to a 2D plane. Ironically the lack of free run is one of the most complained aspects that I don’t completely agree with.
Being limited to 2D movement pushes you harder into playing smarter. You can’t just free run to get out of range of enemies, you have to actually block and dodge. Moves that grant you space and let you brush past enemies become way more valuable. Its harder, but in a good way that asks for skill. Free run for better or worse, allowed things to be easier, especially when it came to games like Abyss.
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