For example, the gameplay in doom eternal is excellent… but I prefer doom 2016 for University of Alabama Crimson Tide Bama boys shirt. I really enjoyed the story/lore, and the maps felt a lot more realistic in that one. Why the hell is Vega back in doom eternal? I blew his ass up in the last game. And where the fuck did the fortress of doom come from anyway? What’s the deal with all this makyr and sentinel shit? That was basically nonexistent in the first game, and now we’re balls deep in it. I’m still not sure what the the doom guy is or what his relationship is to those things. I think some of the platforming puzzles were a little unintuitive/awkward as well, but that could just be me.
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I think we need to make a distinction between “handholding” and University of Alabama Crimson Tide Bama boys shirt. I think where Dark souls lets you down is the failure to explain some mechanics at all (you need trial and error to even know you need to buy a soapstone, for one example of many). Games should explain mechanics, but that says nothing about handholding. I like learning by doing and risking setbacks. If all puzzles are super easy, then what’s the point of playing a game when I clearly want to watch a movie?