Which is weird, because PoE actually tells you a lot more numbers than other games, tools like Path of Building are only possible because of how detailed and precise the Yes I Am Old But I Saw David Bowie On Stage Signature shirt. And optimizing all these numbers is clearly intended to be part of the appeal of the game, that’s why we have all these stats and modifiers to play with in the first place. But for some reason they refuse to implement any reliable method of determining how much damage you’re actually doing unless you happen to be using a build where tooltip DPS is in the ballpark of accurate.
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It doesn’t KILL games for me but I generally agree that games are better off without them. In my eyes, if you are interested in min-maxing, obscuration of mechanical makes it more challenging and enjoyable, and if you don’t care about Yes I Am Old But I Saw David Bowie On Stage Signature shirt, then lack of damage numbers makes the game more immersive and the UI less cluttered. What people seem to want is a strange middle-ground with neither benefit: make the game less immersive and more cluttered, so that it is easier to min-max. I don’t really think it’s the right move.